Moon Corp. TD - Devlog 0 - Game Plus Fest
We’ve just uploaded the extended version of our Game Plus Fest devlog to YouTube! https://youtu.be/a8s9zWN7LVI
This is more of a live devlog from when we showcased our game with some behind the scenes development at Game Plus Fest last fortnight. Here our Director and Lead Designer Saxon Hutchinson, brings you up to speed on Moon Corp. TD and takes you on a deep dive of our development in unreal Engine.
The scenario: Aliens have broken into the Lunar air filtration facility and you must flush them out. Luckily you can use this facility to your advantage as you suck the aliens into the above filtration duct; destroying the aliens with the fan blades!
Saxon takes you along for the journey of implementing this very feature, showing you every stage and showcasing the development process.
STEAM: https://store.steampowered.com/app/1731090/Moon_Corp_Tower_Defense/
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Moon Corp. Tower Defense - Test Branch
Tower Defense just got incorporated.
Status | In development |
Author | Kite Shield Interactive |
Genre | Strategy |
Tags | Aliens, Cyberpunk, Low-poly, Management, Real time strategy, Sci-fi, Singleplayer, Tower Defense, Unreal Engine |
More posts
- Composer Interview with Dan Poole | Moon Corp. Tower Defense (Part 1)Feb 08, 2022
- Choose who you want to be!Feb 05, 2022
- LASERS! Get rekt!Jan 29, 2022
- Make the shot - Command TurretsJan 22, 2022
- Pilot Mechs!Jan 16, 2022
- Plan Your StrategyJan 09, 2022
- Research Specialized WeaponsJan 01, 2022
- Print, Scan and ShredDec 19, 2021
- Poison the Aliens with the Dart RifleDec 11, 2021
- Bring the heat with Flamethrowers!Dec 04, 2021
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